Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. 4. But should it. Vanu have pretty limited LA options. Next take the first Med kit and use your infantry resources to build a stockpile. . 3. What's the point of the level 5 nanoweave armor now?. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. 5-2. 35% dmg reduction (max rank) is nothing to sneeze at; it's very noticeable. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. 85K subscribers in the Planetside community. Passively receive 20% small arms resistance. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). Just had a. No, reducing headshot damage would buff skill. WarmasterRaptor, Jul 4, 2014 #3. After the nanoweave nerf flack armor is the best suit equipment to pick. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. adamts01 said. It might just be mislabeled Critical Assist, which is awarded when you deal a large percentage of the total damage, but someone else still lands the killing blow. Try "Ambusher Jumpjets" as soon as you get "safe fall" implant. 186 votes, 140 comments. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. Fiberweave armor adds resistance to the health. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. You are ignoring one of the biggest downsides of this class 900HP. I was considering grabbing a compensator and a. Buy a gun with stationcash. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. All Discussions. Also, the head does not gain any benefit from nanoweave armor, but I'm not certain if overshields. Nanoweave does the same thing far more consistently, and is more integrated into how weapons are balanced. Nanoweave Armor 2 Health +12. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Rank 2 nano-regen device, it's 1 cert. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). It was my favorite suit slot before they nuked Symbiote from orbit and it's probably my favorite now, although being able to justify Flak Armor is nice when there's a lot of A2G and HESH spam going on. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. Pielord Sep 23, 2018 @ 4:11pm. Nanoweave is great when going up against average players, but worthless against top-tier players which you're much more likely to encounter during outfit ops. 1. The other two shields offer 450 extra health including in the head, but when hit in the torso you still have 20% nanoweave armor so you get a total of 540 extra effective. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. Fixed a string discrepancy with Nanoweave Armor's skill line. Regarding shields, it really depends on your playstyle. Ability: Nano armor cloak. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. 1. proposal:1,Heavy default increases initial movement speed by 10%. 8x VS headshots thats 2. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. I think you get 1 shot by snipers to the body if your not wearing it. Additionally, the Nano-Armor Cloak reduces the damage the user takes from various damage. 5. Depends mainly on your playstyle. It is unlocked and upgraded using Certification Points. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. For Infiltrators, a suppressor is probably not a bad idea, the gun has the projectile speed for it. While I try and play as sneaky as I can, there's always that one heavy that sees you and starts shooting, and nanoweave will give you the time to turn around and. Especially with the lowest damage LMG in the game. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave 5 versus Nanoweave 1. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). 5% Rank 4 - 150 certs: 15% Rank 5 - 1000 certs: 20% Reminder: all classes except for Max and Infiltrator have 500 HP and 500 shields (infiltrators have 400 shields), for a total of 1000. Eventually, go to passive certs and buy the first level or two of faster hacking (1, 10, 30 certs I think). “ Before Nano-Armor stacked with Nanoweave, the majority of Infiltrators found it to be lackluster. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. While in said cover try to look around at your surroundings before trying to cross a road. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. PlanetSide 2 Forums. All other suit slots give less extra or no extra survivability. Start with the default shield (nmg) maybe even get the first rank. I prefer a close quarters weapon like the TAR (hipfire assault rifle) or the Hailstorm (60 ammo SMG), but the NS-11 is good too. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. PlanetSide 2 Forums. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Advanced Shield or Nanoweave Armor. 75 y2=x*1. The Excursion Kukri is a melee weapon available to all factions. That being said. But instead of removing nanoweave I'd suggest to add other options: 1. PlanetSide 2 Forums. Title. The effect of Nanoweave is applied only after your overshield is down. I've also purchased the TMG-50 and slapped the HDS (3. Nanoweave Armor is a suit slot enhancement available to all non-MAX classes. a cursory google search comes up with the number 625 in regards to melee damage, which suggest that 2 melee attacks will in fact always finish you off even if using nanoweave armor 5. nmg shield and nanoweave armor (I've only tried nmg and resist, nmg seems like a good all rounder shield) In tower fights (and close quarter fight bases), I ditch the forward grip and throw on the laser. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. Now, if I get suprised by an ESF and take a barrage of hellfire pods or photon pods, escaping with only 10% hp:-If have the NW 5 armor on, it will take about 3 seconds for my hp to fill, and about 70% of my abilities nanites. Give them access to AV rounds as an ammo type for bolt action rifles, lowering damage to 450 before 25m and 250 after 200m. Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. Have you considered putting on Nanoweave yourself? You know. 9 * 0. Knowledge is power. You get the most EHP and even if your reaction time isn't the quickest you can still hit "F" at any point while taking damage and get the full mitigation. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. Perfect time for reviving dead teammates and recharging shields and ability energy. Because Level 1 Flak armor advantages combined with Nanoweave would nearly invalidate the existence of Flak. It was unlocked by participating in Outfit Wars alpha preseason 3, having completed a match on Desolation at least once with an outfit that finished ranks 7 to 9 in the qualifiers, or ranks 6 to 1 in the playoffs. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. Just buy attachments and such. . Go with Nanoweave 5. I was considering grabbing a. Make sure you get the Reflex 1x scope for it. When its something like the engineer munitions pouch (or nanoweave) they put a weird little plural in there for instance "Engineer can carry an ADDITIONAL 2 tank mines" it works the same with nanoweave "Increases health by an additional 25%" so it STACKS with the previous levels. 5. No longer reduces movement speed. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. After the nanoweave nerf flack armor is the best suit equipment to pick. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. No longer reduces movement speed. #1. This damage reduction multiplicateively stacks with Nanoweave Armor. 8%. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. PlanetSide 2 Forums. Covert Drop Implant. But I find that for me it has no effect. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. 5 + ttk game it make a humongous difference in the outcome 1. All Discussions. I personally run wraith, nanite auto repair, so your flash can repair while your an infil, scrapper, and fury. If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. ago. 5 or 18 per second while active. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. NO N. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion[Light assault]: "Nanoweave armor" never be a mistake. I combined the GD 66 Claw pump action shotgun with the NS 44 L blackhand. 1 or 2 points of damage is very easily covered. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. Nanoweave Armor is a certification for all classes except MAX. This is normal. Unlock and use your Medical kits as often as possible. The whole Rambo thing is cool in theory but usually doing that just gets me killed. laying around or you work with a well coordinated squad that will. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Yuki10, May 12, 2015. OhGood 10 years ago #2. MAX OUT the heal tool, it's one of the best investments in the game. Cost: 50 certs. If I were to run resist shield, I'd get shield capacitor as others have mentioned. Response Jacket is objectively a better implant. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. to even the odds? 2. Nanoweave armor protects (adds resistance) to the users regen shield. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. CryptoIf my calculations are correct , then Nanoweave armor favored weapon with a smaller dmg Nanoweave armor LV5 increases the amount of small arms resistance for 20 %, Then we get the following Orion VS54 vs NC6 Gauss Saw : 1. This guide only covers common-pool suit slots. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. armor 7 , TTK has increased for 40. = All very similar, having either 4 or 5 shell tube magazines and capable of killing someone with nanoweave armor in 1 shot if all pellets hit at close range. 200dmg 10m 1000hp/200= 5 bullets to kill Nanoweave. So, I've really taken a liking to the heavy assault class. #3. PlanetSide 2 can have huge battles packed into small bases, and large groups of people tend to clump up in choke points. If you are a new player you might have trouble getting a lot of kills. They can be used on every class in every situation. There is probably more benfit when using auxiliary shield and the engy class, but probably using a deployable and flak/nanoweave armor will provide more protection since the 2 second benefit is minimal. FateJH. Planetside 2 has 3 factions/empires which has its own traits. When holding a point, what kills my squad-mates most are grenades, C4, proxy-mines, and tank spam. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. ) bodyshot - not a headshot or legshot. Normally I prefer flak armor. Planetside 2 - Quick Tips 5 Heavy Assault. Stick to cover as much as possible. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. The following is a Higby essay on the leaked changes to NanoWeave Armor surfaced from the PS4 _Integration update and Wrel's comment left on ApolloPS2's YouTube video "THE DEVS DID WHAT?! Discussing Planetside 2's *PRESUMED* Nerf to Nanoweave (see pinned comment)" Response Jacket is currently one of the best implants because of the Ectoblaster from the Halloween event. NO armor requires skill to wear. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. CORRECTIONS! Keep your annotations on! There were three big calculation er. . OP your logic of 'getting stomped by BR100s plz nerf what they have upgraded' can be used for anything in the game that is upgradable. x 1. nanoweave does not add raw hit points anymore. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. PlanetSide 2 Forums. It's reliable and easy to use. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltYour DPI should be at 800- it makes mouse movements more fluid. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only way to go. Nanoweave and Resist don't stack anymore (just like Flak and Resist), but Nanoweave and NMG do because the new nanoweave resistance DOES apply to shields. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. Grenade that cost 25/50/75 nanite will be restocked every 30/60/90 sec, provided nanite are available. Headshot multipliers can be taken from the spreadsheet I linked above, but, as the rule of a thumb, headshot multiplier is 1. If you're in doubt, go with Nanoweave. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Nanoweave Armor will be your best friend because of its resists. Let's imagine two players of equal skill. Liberty. It also does not affect head shot damage, head shots bypass the protection offered by Nanoweave armor. Next big update we get it's going to make you run 10% slower, so I guess it's up to you whether the 20% resist to all small arms damage in the game is worth. In general c4 camt harm armor iRL unless its in the form of a shaped charge. absolutely correct statements. For cloak module, Hunter Cloak is personally the safest to use. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. They just seem to come together to make engineer the most versatile class in the game to take on any target. Nanoweave armor is good against anti-personnel weapons. 65% resistance to small arms at the height of its infamy, if I recall. Even though Rebirthing technology has nearly eliminated the concept of fear on Auraxis, the Infiltrator remains one of the few things soldiers still dread. ago. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. 0 % resist shield 1. With the medic you have the ability to heal yourself, with nanoweave armor and skilling up your ability a bit is pure win. Nanoweave does not protect against headshots at all. Charge now passively increases run speed by 10%-20% and also significantly improves acceleration and. Originally posted by Mexiguy: All infantry primary and secondary weapons are considered small arms. You can change the sidearm with underboss or commissioner if. Three weeks into Planetside 2 and enjoying it so far, when I'm not being run over by allies. I also have a lvl 4 Nanoweave Armor that give me 15% protection…“If Mister A , can get 250 more hit point to be kill , and Mister B can take 250 less hit point than mister A to be kills , and both have weapons that have similar Time to Kill , wich one have the edje in a 1 vs 1 combat ? and when you ad more player to the equations you dig out a bigger problems thats become exponential and nanoweave start to not. Scr1nRusher, Jul 4, 2014 #2. Combine its shield ability + Nanoweave armor + LMGs which are the best and the most versatile overall weapons for close and mid range fight and you have the absolute OP infantry class which will easy win every 1v1 situation. One uses a not so accurate CQC weapon and the other an accurate automatic headshot weapon. But what does it mean for. The 3rd option is Nano-Armor cloaking, but I don't know if it's good at all. I am really happy about this. NO N. 5% increase in total EHP. 5% 10Items do not stack, no matter what they are. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150PlanetSide 2 Forums. 5K 70K views 9 years ago UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. In conjunction with nanoweave armor, you'll feel like an invisible tank. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. I have Nanite 6, Resist 5 and Adrenalin 4. get back previous state of Nanoweave Armor (e. in planetside what kills you FAST is lack of situational awareness and bad positioning, no amount of nanoweave will save you. PlanetSide 2 Forums. Obelisk (the vandal/tranquility are also worth considering) and commissioner/underboss with nanoweave and hunter cloak. But not from headshots anymore, if you go against good opponents, they will headshot you alot. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. 86K subscribers in the Planetside community. ”Gaming. Choose a laser sight if you want to cqc. This is useful if you want to calculate for headshots or nanoweave armor / kinetic armor. You are going to get shot at. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. In other words, it increases the potency of health and shields by 25%. The general consensus says that you have 1000 hit points, 500 shields plus 500 health, so with the rank 5 of nanoweave armor you get 500 + 500 * 1. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. I think I now realise why I left PlanetSide. For PlanetSide 2 on the PlayStation 4, a GameFAQs message board topic titled "First 3 things to spend certs on?". you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. resist shield + nanoweave armor on longer ttk LMGs. NC is the best for that. Get the first two ranks of Nanoweave armor. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. When thrown, C-4 bricks travel a short distance in front of the player and stick to the first non-infantry surface contacted, able to. With nanoweave armor going to be removed (don't say it is only being changed, 99% of the reason it is used is being removed) the survivability of every single class (except maxes) will be reduced greatly, with one exception, HA with resist shield. PlanetSide 2 Forums. Gm 3 full armor compared to other native 500 supports. 5x = Nanoweave The game felt a lot better when Nanoweave was widespread, especially with rough servers. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI was wondering what people like to build their infiltrators for the more down and dirty combat play and not with a stalker cloak. Confirmed by in-game. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. My current build is NMG 3 and Nanoweave Armor 4, and I use C4. 2) It makes the 'killability' at range of new players, compared to the people who've played a day or two and figured it out, pronuced. At the time of writing this guide, I have 1,550 hours logged on Planetside 2, and I have been a Heavy Assault main from my first moments on Auraxis. 25 = 1125, that's 125 hit points extra. Assuming, of course, the next instance of damage you take is a small arms (etc. Page 3 of 3 < Prev 1 2 3. It's… Aug 27, 2015 @ 10:51pm. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. how about 20% small arms resistance on it, that way there would be the heavier nanoweave armor where as the shield capacitor would be more effective for infantry fights as opposed to just a shield recharge and would make infantry fights more fun since there would be less downtime if u got shot and 1on1 fights would be more fair and create more diversity across the suit slots. You can sub adrenaline if you have the certs to burn *and* have a decent to high KPM. Restoration kits. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. 1%. [Suggestion] Rework infantry suit to make them on part with nanoweave armor Discussion in 'PlanetSide 2 Gameplay Discussion' started by Halkesh, Jun 30, 2018. Nanoweave effectively gives you 30-50% more time in almost every gun fight. The recent change to Nanoweave armor's functionality was to address exactly that issue. Nanoweave 5 + Survivalist 5 and Response Jacket 5. I just started to get into long range sniping in PlanetSide 2. If I'm going to be fighting out in the open or in a. Upgrade your nanoweave armor as well. DireIts all about Nanoweave armor epidemic usage , and in some case nanoweave combine with , resist shield on HA , Almost all the weapons have a pretty fair ttk across the board when you test those on dummy on Vr or agains real players with vanilla armor , so why is the weapons seams to be off many times ?so ive been working on my vs light assault and im stuck on what gun and suit to use any suggestions?PlanetSide 2. You have a kick *** starter gun, the Orion. It was great when they used to, and made a hell of a lot more options for loadouts. In general c4 camt harm armor iRL unless its in the form of a shaped charge. 'nades with at least rank 1 bandoleer is great (being hit by a second while effected by a first reverses controls making most players utterly useless for the duration). Nanoweave armor does not stack with resist shield. These categories are as follows; common explosive, infantry rocket launchers, light anti-vehicle, air to ground warheads, and. LA generally benefits most from Nanoweave and Engi generally benefits most from Flak. 1. In my opinion C4 is too powerful for it being so universal. If I didn't. 5% 10 Items do not stack, no matter what they are. Rank 5 special ability: affected deployables will also automatically repair themselves for 25 health per second. While equipped, Nanoweave Armor reduces damage taken to the body from. Small arms will not do damage to armour, whereas heavy weapons will. However, it does take a lot to learn how to manage the shorter duration and long recharge. DashRendar , Jan 29, 2014. it feels like it's trying to combine symbiote and response jacket. 0. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. Nanoweave just helps with people. PlanetSide 2 Forums. Symbiote and Nanoweave Armor do work properly on the PC version of the game, so it'd be interesting to see here. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. As it stands body shots deal 0. get 50 certs and unlock the mobile spawn point utility for a sunderer. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. . The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. But then there was the engineer. Get 1x scope first, then few cheap ranks of Nanoweave armor. PlanetSide 2 Forums. Page 3 of 3 < Prev 1 2 3. This. Very noticable difference when using it vs when using nanoweave. 25If heavy assault can hold weapons with both hands, it's really too strong. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. If you want the maximum power in single 1v1s, go for Nanoweave. PlanetSide 2 Forums. Vamfire Havain. Ex 3. KupoRU , Sep 4, 2018. Se avete domande o dubbi lasciate pure un commento e se avete trovato utile la guida votatela. Nanoweave Armor 2 Health +12. Nanoweave Armor. By Gafired. That extra movement speed will help you escape hairy situations. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. 3-4 levels of Flak Armor (suit)UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. armor 5 to N. 5 KD and rarely get caught. 2) The table called "objective value of nanoweave", forget about it for now. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. See moreNanoweave Armor. Resist, ASC/bando, and default gun/Carv-S with a good squad. And concs. Nanite Mesh Generator is an ability available to the Heavy Assault. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. The massive size of our continents means. Theoretically, it's something like 2000 max for a NW+NMG. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. Nanoweave Armor: Reduces bullet damage by 20%. Yes, you can eventually get to the point where you take 20% reduced damage from small-arms fire with Nanoweave armor. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. Restoration kits. So for example 143 damage bullet is a 7 shot kill without nanoweave or aux. This is a must-have item. Nanoweave is your go-to to begin with, switch to flak if you are fighting tanks or aircraft. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. .